You enable several post-processing effects: Bloom, Color Grading, Vignette, maybe a Depth of Field. In the Editor everything looks fine. But when you run the game, […]
You implement a button or touch control. You expect a single action per tap. Instead, sometimes the action triggers twice or more. The player jumps two […]
You enable effects like Depth of Field, Screen Space Shadows, or custom shaders that rely on depth textures. Everything looks fine in the Scene view, but […]
A day and night cycle can dramatically improve the atmosphere and immersion of your Unity game. It involves smoothly transitioning lighting, sky colors, and sometimes environmental […]
Your textures look perfect in the Editor. Smooth gradients. Clean lighting. Then you build to Android or iOS and everything looks worse. Gradients show visible lines. […]
Your mobile game works perfectly with one finger. Then you test multi-touch. Suddenly touches stop registering. One finger cancels another. Sometimes touches disappear completely. This is […]
Your scene loads. Sometimes everything works. Sometimes you get a NullReferenceException. Other times an object behaves incorrectly only on the first frame. You check the code. […]
You build your game. The project feels small. A few scenes, some textures, basic audio. Then you check the build folder and the executable is hundreds […]
You enable a Composite Collider on your Tilemap or 2D object, expecting a clean, merged collision shape. Instead, you notice gaps in the collider. Characters fall […]
You move the camera and two surfaces start flickering. The texture looks like it is vibrating. Sometimes parts of a wall disappear and reappear rapidly. This […]
Your character enters an animation state and refuses to leave it. Or a transition starts but never completes. Sometimes the Animator looks correct in the graph, […]