Most games play audio files. Procedural audio generates sound in real time. Instead of pressing play on a recorded explosion or footstep, the sound is created […]
Choosing between an orthographic and a perspective camera seems like a small decision. It isn’t. Your camera type affects how your world feels, how players judge […]
If you’ve ever built enemy AI that suddenly starts behaving strangely, switching actions randomly or getting stuck between behaviors, you’ve probably needed a clearer structure. That […]
Ever notice how the music fades slightly when a character starts talking in a game? Or how background ambience lowers during an explosion so the impact […]
Sometimes a static camera just isn’t enough. You want the camera to glide through a hallway. Circle around a character during dialogue. Follow a racing car […]
There’s a simple trick that makes a game world feel deeper than it really is. Move the background slower than the foreground. That’s parallax. In 2D […]
Nothing sells impact like a good camera shake. An explosion goes off. The ground trembles. The player lands from a high jump. The screen shakes for […]
There’s something satisfying about watching a flat, boring plane turn into a mountain range. That’s exactly what a height map does in Unity. With a simple […]
Lighting can make or break your game. You can have detailed models and sharp textures, but without good lighting, everything feels flat. On the other hand, […]
When working with character animation in Unity, one important decision affects movement, gameplay feel, and control systems: should you use Root Motion or In-Place animations? Both […]
Unity’s rendering system has evolved significantly over the years. Instead of relying only on the built-in render pipeline, Unity now offers the Scriptable Render Pipeline (SRP), […]