The term “Kinematic Rigidbody” confuses a lot of Unity developers. You check the Is Kinematic box on a Rigidbody and suddenly physics behaves differently. Objects stop […]
If you’re building a player controller in Unity, one of the first decisions you face is this: should you use a Rigidbody or a CharacterController? Both […]
Most beginners create one Unity scene per level. Level1, Level2, Level3, and so on. It works. It’s simple. But as your project grows, this approach can […]
The Animator in Unity controls how a character or object plays animations. It allows you to define different animation states, control transitions between them, and blend […]
You place a Reflection Probe in your scene. Shiny materials look great at first. Then you move the camera or the player walks through the environment, […]
A simple sun rotation is not enough to make a day-night cycle feel realistic. The real atmosphere comes from smooth transitions in fog density, fog color, […]
A day and night cycle can dramatically improve the atmosphere and immersion of your Unity game. It involves smoothly transitioning lighting, sky colors, and sometimes environmental […]