Footstep particles are an easy way to add realism and feedback to your characters. Whether it’s dust kicking up on dirt, splashes on water, snow bursts, […]
Head tracking makes characters feel alive. Instead of staring forward like robots, they can smoothly look at the player, a target, or any object in the […]
Mobile GPUs are extremely limited compared to PC or console hardware. Even a small mistake in your rendering setup can destroy your frame rate, drain battery […]
When starting a mobile game project in Unity, one of the biggest decisions is choosing between the Built‑in Render Pipeline and the Universal Render Pipeline (URP). […]
Mixamo is an amazing free resource for high‑quality motion-captured animations. But if you import the animations incorrectly, you’ll end up with issues like: Broken root motion […]
Graph-based dungeon generation is an advanced procedural system where the structure of a dungeon is defined using graph theory. Instead of random placement, the generator constructs […]
Procedural dungeon generation is one of the most powerful techniques used in roguelikes, RPGs, and survival games. Instead of designing every level manually, the game generates […]
Designing prefab architectures that never break — even under heavy refactoring, team collaboration, nested structures, and rapid iteration — is one of the highest‑level skills in […]
Prefab breakage is one of the most confusing and frustrating issues that Unity developers face. A “broken prefab” may show missing overrides, invalid component references, unexpected […]